Wednesday, 6 June 2012

E3 2012: Luigi’s Mansion: Dark Moon (3DS)

This was easily one of my most anticipated 3DS games when it was announced at E3 last year (when it was known simply as Luigi's Mansion 2), and it still remains my most wanted game on the handheld.

The announcement of multiple mansions in the game certainly is good news as the original outing on the GameCube was excellent fun but criminally short. Here's hoping this is finally the awesome adventure that Luigi deserves.

Continue on after the jump for more info and screenshots...



Originally posted on Nintendo Gamer - 5 June 2012 | Written by: Chris Scullion

Here are some more screens for the newly renamed Luigi’s Mansion: Dark Moon, which is now coming to the 3DS “during the holiday period” even though it was supposed to be out by now.
As well as multiple mansions to explore, Luigi will also encounter completely new types of ghost which he’ll have to figure out how to beat. Simply shining a light on ghosts isn’t necessarily enough to stop them this time, so Luigi may need to use a new strobe function to get the job done before sucking them up in his Poltergust 5000.

The latest images & screenshots direct from E3:

Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon Luigi's Mansion Dark Moon
Luigi's Mansion Dark Moon

The official spiel on the Nintendo E3 website reads like this:

Ghostly Adventures Await in Luigi's Mansion: Dark Moon

The new Luigi's Mansion: Dark Moon gives players multiple mansions to explore, a variety of puzzles to solve and new ghosts to capture. Armed with the Poltergust 5000, a ghost-sucking, vacuum-like invention, Luigi must complete a number of missions assigned to him by Professor E. Gadd.

Features:

Shining a light on the ghosts is no longer enough to stun them into immobility. Players need to activate a new strobe function to stun the ghosts before sucking them up with the Poltergust 5000.
Every mansion is filled with unique puzzle elements and ghosts. Players must figure out how to defeat each one of them and find hidden clues and keys to unlock new areas.